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Are you guys planning on doing anything with gimballed weapons (class 2 weapons and the like) in regards to using the joystick? Right now it seems like the weapons that are considered class 2 or class 4 are stuck just straight ahead for joystick users.asked by Tboneman

TL;DRThey are looking at joystick control of gimballed weapons, but earlier attempts didn't feel right and scheduling depends on producers, since other work currently takes priority.

Yeah, we're definitely looking at this one, I've actually been looking for quite a while, even back at 0.9 I was working on a system where joystick users are given control over the gimballed weapons using a hat on the top of the stick to guide the aim around. Rather than a mouse control where you'd aim within a grid, the hat would be more of a radial system. I actually got it working, but not in a reasonable time for release. It didn't feel right though, and in AC you want to feel like your actions are directly translated to actions in the ship, not that they're being interpreted somehow. Since then we've been looking at alternatives, like the look ahead mode, hooking up look-mode to those controls etc.Dan Tracey: Really the basic implementation of that is trivial, hooking those controls up, but it's something that we'd need to provide customisation for etc etc, so really the question is when will the producers have enough time to schedule something like this for the designers/coders etc to tackle. Controls is a big concern of ours, and we're addressing each one at a time. There's just an incredible amount of work that we need to put in to other parts first.

10 for the Designers›Episode 01 (2015.02.09)·
Published on this date.9 Feb 2015