When can we expect dialogue-driven purchases in the persistent universe?
TL;DRDialogue-driven purchases start with the bar experience, beginning with simple items like beer, while menu design is still being experimented with; black-market back-alley deals are a hoped-for later step, with no date given.
Yeah, so we're currently focused on the bartender experience, or the bar experience is what we're calling it. And the item purchases are going to start with the purchase of beer and simple things like that, as they often do. The most required purchases, right? The most important ones. But we're doing a lot of experimentation, because how big the menu is going to be has a direct impact on whether or not we can do it through inner thought, or do we need to bring some sort of diegetic UI that comes up like a menu, a futuristic menu or something. So we're also doing a lot of experimentation with just trying to get the bar scene to feel busy, like you would walk into a bar, and how do you get a really busy bartender to look and feel right? So there's a lot of experimentation going on there.
But way in the future, when we get towards black market deals, we don't want to have just storefronts that are black market shops. We want the whole back alley transaction to be part of that black market experience. So you're going to have to go and find the underground vendors and do those back alley deals. And we want that to be through player to NPC or NPC to NPC types of transactions. So that's a very important part of the future of the transaction system. And it's something that I'd love to see sooner rather than later, but it's going to start simple in some of the shops and then work itself out into the mission system, the rest of the world, black market and so on.