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We've got to come into Cubby Blast and talk to the kiosk as opposed to the shopkeeper. Obviously we want folks to one day eventually interact with the shopkeepers. This is a good example of something where you do an interim version of this experience now and then you'll have to continue to update it.

Todd PapyGame Director, Star Citizen

Well, and even with this, so for example, you go in and buy a weapon, we want you to be able to go and test the weapon so that you don't have buyer's remorse. All right, I'm spending my hard-earned cash on this. What am I actually getting? Does this fit my play style? So that to me is going forward in the future. This is one of the big things that was called out in the original new user experience that obviously hasn't made it to this one.

Star Citizen Live›Gamedev: New Player Experience·
Published on this date.12 May 2023