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Do contested zones have one main objective or are there different areas with things to gain from each of them?

TL;DRContested zones support three playstyles: a quick loot-and-leave run, completing the whole zone using keys found inside to reach the final reward room, and wider progression across multiple zones and asteroid bases.

Cloud Imperium

Yes, so this ties into what Khan was just saying in terms of progression and rewards. On the smaller scale of a singular contested zone, we do also have a bit of variety in what you can do and your goals. We have broken it into three areas, so you have a short-term goal where you just want to go into a contested zone, you just want to get some loot, kill some enemies and get out and that's one quick playstyle we're looking at. A second one is that maybe you want to complete the entire contested zone, so get to the final reward room, complete the entire thing. That takes a little bit more effort and maybe coordination and maybe some help. For example, we have these security doors that require keys, specific keys that you'll have to find from within the dungeon to be able to progress into the deeper parts. That's a second playstyle that we're envisioning. The third one is, as Khan said, this overall progression where you now have to engage with multiple contested zones, with asteroid bases and go along this whole flow and all the rewards are scaled to those, the effort involved in each of those.

Star Citizen Live›Q&A Contested Zones and Asteroid Bases·
Published on this date.16 Aug 2024