How will we be able to extract something from the contested zones if people spawn right next to it and are back in one to two minutes after we kill them?
TL;DRDeeper areas give better rewards, and returning to a body takes more than a quick run because of re-arming, respawning enemies and hazards, plus exfiltration routes, though this will be watched in testing and may change.
So, the way that the contested zones is, by design, the deeper you go, the better rewards there are to find. And if, for example, you encountered a PvP situation or you yourself were killed by a PvE encounter, you know, getting back to where you were is not so straightforward. It's not just a case of a one, two minute run in if you were, you know, deep within the contested zone. Not to mention that, you know, you'd have to rearm yourself. I mean, you could run in with your, you know, your suit and a pistol, but will you be able to successfully get back to your body if you don't equip yourself well? And similarly, if, you know, in a PvP situation, if you kill someone, you know, you succeed at PvP, you take their stuff. Are they going to pop up a minute later? I doubt it. You know, within the contested zone, not only are there, you know, traps, you know, hazards, lots of PvE enemies that will be respawning. So even if you cleared out and, you know, your path behind you, they're going to be respawning in like you would see in a typical dungeon. You also have exfiltration routes available to you, as Khan said earlier. So, you know, you could decide that that person might be coming back for you again. They might turn up, you know, in five minutes and 10 minutes. They might bring friends. Now's my time to get out. I'm going to head for that exfiltration route, leave, get back to the social space and, you know, take my loot home. So I, this is something that we obviously want to see play out. We want to see how players, you know, in testing. And if any changes are required, we'll look to do that. But I think the design currently will hopefully avoid that.