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What's the plan for all the new locations so that they do not end up being "boring" bunkers with the same missions on a loop over and over and over again?
M

I mean, asteroid bases are a bit like Bunkers 2.0, more or less like a development. It's, in the sense of, it's a more condensed space, but we try to segment them a bit more like in different categories in this regard, like also encounter design, like encounter asteroid bases that we have or that we plan for, covering more like sandbox missiony designs. Then we want to have more explorative ones, and then also contested ones that tie more into the contested zone experience that Khan and John are working on. But yeah, we try to cover more different gameplay types, more different player interests, or player interests in certain game mechanics or types, so yeah.

JH

Can you give us an example of something, I don't want to go through every aspect of the experience, we just did an ISC on it, but can you give me an example of something that players will do in asteroid bases specifically?

M

I mean, if you go to one of the encounter asteroid bases, you can find bodies, you can kill X amount of guys, that's more like for the mission ones, but they will always be populated, so you don't need the mission to go there, you can just go there and check it out yourself. But these are more like the playground for missions, but you can also find other ones that are inhabited, and you can just explore and do puzzles in them. At least that's the plan going ahead.

JH

And certain kinds of puzzles and treasures to be found?

M

Yes.

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Published on this date.2024-08-16
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