Elliot Maltby · Lead Mission DesignerEveryone is aware that obviously the progression in our game right now isn't there. 100%, the way we're going with reputation is that as you grind it out with whatever factions, you get rewards, like new blueprints to craft, you'll get skins, items, and also new missions will unlock via that. That's the ultimate way. So if we think about the industrial missions, as you start crafting through that, maybe they give you the blueprint for making the mining heads that you currently have to purchase. They give you blueprints to make mining bags that are empty, and bits and bobs like this. And in the future, they give you the blueprints for actually being able to make the ship to engage with that kind of gameplay, or improve your ability in that kind of gameplay. Going from a Prospector to a Mole, things like that. So 100% it's something that we want. It's something that we're trying to take baby steps towards, because we want it sooner. We have a full design, but the full design is harder to get to. So we do, as the memes you've said, tier zero, tier one, all that. So we'll do baby steps towards it.