Todd Papy · Star Citizen Live Game DirectorYeah, so basically, we have reputation on all of the mission givers except for one. Right now, we've got some issues with Ruto that we're working out. But basically, with reputation, the idea is that you go there. Obviously, if you do missions, then you become in better favor. If you do poorly on those missions or back out of them, fail them, so on and so forth, you lose favor with the mission giver. For the most part, you could never really fail out of good favor with them. They would constantly give you missions. Now you can actually fail out. It will kind of return to zero or return to a point where you can actually get in favor with them to actually do missions again. And then from there, we do have it on some of the select organizations. And in this case, it's really mostly geared towards bounty hunting stuff. So the Bounty Hunters Guild, the Blackjack Bounty Department, and then the Northrock Bounty Department. Basically, you can gain rep by completing bounty missions offered by them. And then with higher reputation, higher difficulty, higher mission rewards, that kind of stuff will be unlocked. And of course, afterwards, the idea is that more perks and stuff like that will be unlocked for you.
Jared Huckaby · Host, CommunityAnd of course, this is the first iteration of reputation and it will be built on in subsequent patches.
Todd Papy · Star Citizen Live Game DirectorYeah, exactly.