How will larger ships like the Idris be controlled by the player for flight? Will it be controlled via a cockpit styled seat control or more like a strategy layout via a holomap? What size ships will these control interfaces (if different) begin from? Carrack? Or larger? Will the Idris also have a form of manual control to manage flight through tighter spots?asked by Witcher
TL;DRBig capital ships are planned to use multiple crew stations, with a helmsman position like a navy ship, plus a planned second-stage mode where players pick a destination on a holographic display and can take manual control.
So the plan for the big capital ships is much like what happens on a big sea faring ship in today's world. There's a Helmsman position and the difference between the bigger ships is you'll have multiple crew stations, multiple seats where people, one person's just the helm, the other person's doing coms, the other person's doing weapons, the other person's doing radar and potentially you have a captain seat and they're giving instructions to the various people manning the seats.I would say it's a bit more ... You're being sort of, I don't know whether it's cockpit style seat control because potentially the interface for you controlling the ship is a little different, but it will be very much like a helmsman station on a navy ship that you would see in today's world and that's how we've set up the Idris and how we're setting up the bengal and I would assume that would be there. There may be a mode that we'll do because we've talked about several different kinds of modes, one you're sort of moving your ship around because the big ships are going to be slow, it's like moving a slow ferry or tank around. There maybe a mode you can switch into where if you got the certain kind of flight control system besides just maneuvering the engine's position and strafe position on your ship, you also can maybe have a holographic display and you can click and say, "I want the ship to go to this area or that area" and then the cap ship version of IFCS tries to get you there and then you can manually take it over and adjust the courses.So that's kind of what we've set up, I mean John Pritchett already has a task for him to sort of do that second second stage. So stage one of the cap ship stuff is the big massive ship handling which we're in progress for, we need it for the Starfarer and then obviously the Idris afterwards and the second stage would be kind of a more go two positional mode that you could do where you could say, "Ah I want to go 100 meters to this spot, 100 meters ahead" and the system tries to maneuver you thereSo you'll have those and you'll be able to switch between both of them, so I hope that answers your question.