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Given all the focus on the Oculus Rift, will similar time be given to technologies like TrackIR and CastAR?Do you expect basic head-tracking functions to be available for the DFM?asked by Killashnikov

TL;DRTrackIR support is announced, CastAR isn't and would need a look, and the team doesn't think TrackIR will be ready for the first dogfight release, though the Rift will probably work there.

We've already announced that we're gonna be supporting TrackIR, so that's definitely on our list.CastAR, I would have to take a look at 'cause we haven't announced support for it necessarily at the moment.If something's cool, we're pretty peripheral agnostic, we want to support a lot of different options. Whether it's a HOTAS outfit, or keyboard and mouse, gamepad, regular joystick, Oculus Rift, TrackIR, rudder pedals, that's part of the spirit of PC gaming, so CryEngine is quite good at having a lot of different inputs.In the Dogfight Module, when you play you'll be able to have your HOTAS set up, and a mouse and a keyboard, and all the rest, you can be flying them all--using them all at the same time if you want.So we'll do that. As far as the head-tracking functions for the Dogfighting Module, I'm not sure about Dogfighting v1. We'll probably have the Rift working for it, 'cause we already have the Rift working in the hangar, but we're really trying to do some extra stuff on the Rift to have proper stereoscopic dual rendering as opposed to a post-stereoscopic rendering. And there's still some head lag issues that we're dealing with. We've made it better, but there's some that we're dealing with at the engine level that we're working with Crytek on.I don't think we'll have TrackIR and stuff ready for the Dofight v1, but that is definitely on our list of stuff to work on.So you can see that come in along the line when we start to patch stuff.

10 for the Chairman›Episode 13 (2014.03.24)·
Published on this date.24 Mar 2014