With the release of AC, can we get and update on the progress of TrackIR integration?And I was also wondering the reason behind supporting the Rift (which is only in a dev built currently) before that of the TrackIR, which is released and available to all?asked by WillieJones
TL;DRTrackIR is on the schedule with one engineer working on it when possible; Rift support came early because passionate developers spent extra time on it, not because of priorities or marketing.
We have TrackIR on the schedule, and we have an engineer who works on it when he has a chance.The Rift support's really, to be honest with you, it's sort of like a team passion. We've got a fair number of people who are VR, VR-heads, let's put it that way. And they were so excited by the Rift that in a lot of ways they spent extra time to try and get stuff working, because they just wanted to see what it was like on the Rift.So that's really why it was supported early, because for me, my focus is really to get the game out in the hands of everyone in the base model.The Rift's cool, but obviously there aren't that many people who have it, so that's not really the priority, but it ended up happening because we've got some people who are very passionate about it, and in some ways, maybe more passionate than they are about TrackIR.But TrackIR is absolutely on the schedule, and I actually think in some ways it can be, especially for aiming and looking around, it's great.And in some ways, if you don't want to have a headset on you, it's kind of nice. The headset can be pretty claustrophobic, and the rift itself has got loads of potential, but it's still got a ways to go. The resolution's too low, even on DK2, which is 1080p, because it's right next to your eyes, so you can see the pixels. You really need at least 1080p on each eye probably.I know the Oculus folks are working on trying to get more resolution. The Crystal Cove prototype, which actually has positional head tracking, will make it better. So it's got a huge amount of potential, but it's still got a ways to go.Anyway, those are the reasons, some passionate devs, not any sort of cunning marketing plan or anything.