How has the score of Star Citizen changed since the original crowdfunding campaign?asked by [Uncredited]
TL;DRRoberts says the game grew far beyond the modest original plan because backers funded each stretch goal, which lengthens development but yields a bigger game, and modules are meant to give players something to play meanwhile.
[86-minute special with Ben Lesnick - Summary Transcript]– It's changed quite a lot. Started with the demo and a pitch, never thought they'd have nearly the amount of support they've had. Chris thought he'd raise between 2 and 4 million, and he had private investors lined up to invest another 10 or so. Planned on working hard to get a smaller, much less ambitious alpha together, then use money from that to build it into the big Universe he wanted to build.– Smashed every single stretch goal set in the original campaign, then continued to talk about features, and the community continued to fund them.– Amazing amount of support with 85 million dollars. Allows a much more full featured and ambitious game. It's Chris' full dream game.– Feels like most people have gone, yeah, I want this game, and I'm going to give you the money to do it properly.– Yeah, the original campaign minimum amount was increased web communication, and now they post more times than there are days in the week.– Second promise was for a multiplayer dogfight, which we have in Arena Commander– Last promise was a much smaller SQ42. Even the Persistent Universe was a stretch goal when they first started.– Game has definitely gotten bigger, which presents a bit of a problem. Doing more things will take more time. The end result will be better, but there are pros and cons.– What about all the people at the beginning that are saying, hey, you said you were going to give me all this in two years? Yeah, they can't do that, but it's one of the reasons they went the route of offering multiple modules. Makes it so the players can play it and see features as the game goes along. Gives players something in the short term, and something at the end.– Originally weren't talking about Hangar module, Social module, FPS module, or anything. You get to experience the game in the short term, and you get to watch as the bigger game gets built around you, and built around your feedback.– Stretch goal after stretch goal, even though they keep bringing in people and getting people excited, at 65 million, they said there was a huge amount of stuff to get done, and they're going to focus on getting that finished out, and more money will focus on making everything that was promised as rich and good as possible.– Yes, it's increased in scope, but Chris thinks it's what everyone wants.– It's the reason to go with crowdfunding too. If there were a publisher, they'd have likely said no, ship the smaller ambition. But with crowdfunding, the community sets the ambition. The community says, we want you to make something big and bold, and they funded us to be able to do that.– There's a level of interaction that exists almost nowhere else.– Yes, the scope has changed, and it's changed because the fans wanted it to change, and supported it in changing.– 'It's going to be worth it to stay the course'.– The amount of game the people who got in for 40$ are going to get is the best deal in the Universe. Hopefully people will think they had a great time watching the game grow, and then a great time playing it.– The goal is to make the journey as enjoyable as the final product.