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With the stretch goals cutoff, for obvious reasons, I'm wondering how far you are wanting to take Star Citizen. How long after the final release do you intend to roll out major additional features? For example: new game modes/mini games, planets, star systems, ships, etc.asked by Vellah

TL;DRChris Roberts intends to keep adding features and content as a living product after the first full release, for as long as there is an audience.

I think I touched that on my opening sort of preamble to these questions, but from my standpoint, as long as you guys let me. Basically, we're not looking at Star Citizen to be a static one-off release, we're looking at once we have it out there, that we're constantly adding features and content, and improving. As long as there is an audience, as long as there are people playing it, we will be constantly be improving it, making it play better, making it look better, making it perform better. I view Star Citizen as a living product, and we're just trying to get to the basic functionality that we can consider as V1.0, and then at that point hopefully people like it, and then we'll continue to add to it and improve it. I think that's true of many big online games if you look at something like World of Warcraft or Eve Online, they do the same thing. So, that's our plan.

10 for the Chairman›Episode 63·
Published on this date.24 Aug 2015