So I actually did want to start right by jumping into this journey. It's been a really long time, the game was announced in 2012, it's had a record breaking crowd funding run, and I don't think it would be exaggeration to say that it's the most hyped PC game at the minute, which is saying something since Half Life 3's specter always looms over everything else. You know, hopefully we'll see Squadron 42 some time soon. I wanted to know, how has the production schedule changed and evolved through all of this?asked by Pramath
TL;DRThe production schedule has evolved with the larger vision shaped by community support and feedback, with some things delivered quicker than expected and others taking longer, as is natural in software development.
You know, when Chris [Roberts] set out to make the space sim that is Star Citizen, he had one vision in mind that he wanted to achieve. And as we've continued to get support from our community, our backers, we've realized that not only do they want a game that is larger, more immersive, but that's the game that we want to make. So as we've grown, we've kind of reevaluated how we can maintain the expectations we set at the beginning, but also how we can establish the larger, more grand vision that is Star Citizen. And as you'd expect, the production schedules and expectations just evolve with that. Generally for the better- cause we're still making, we've made quite a lot of progress, there's quite a bit of game that's out there and playable now, that's given us an immense amount of feedback towards systems and features, where we need to focus, where we should focus less… working with the crowdfunding community is incredible. So it just naturally evolved, right? Like what are the features that make Star Citizen, Star Citizen? And once we get those established, how do we iterate and build on top of that? So I would say that over time, we've evolved for the better, and delivered on some things quicker than expected, and some things are taking a bit longer. But that's generally the natural progression with software development.