There are some claims that Star Citizen is impossible to finish. Is that true?asked by [Uncredited]
TL;DRChris Roberts says it isn't impossible and is very doable, claiming the fundamental technology is largely cracked and nothing on the roadmap is undoable, though some things take longer than they'd like.
[86-minute special with Ben Lesnick - Summary Transcript]– CR – Doesn't think it's impossible at all. Very do-able; people who feel like that don't have the technical ability or imagination to do it, they've got the fundamental technology pretty much cracked– They are going to show the first large world map at GamesCom – you are orbiting a gas giant that is 182,000 km in diameter with 3 or 4 moons which will take 2.5 hours to go between the moons at top speed in the fastest ship; because of this they will have the quantum drive quick jump to get between stuff but it's all in the same area/same level so no loading screens.– Been actively working on the large world which is bigger precision for much larger distances – moved to 64 bit for all their 3D positions, blended with the zone system which is a dynamic container system, meaning you can have a zone inside a zone inside a zone which is a great way for sorting through the data for rendering needs and updates. Helps deal with the fact that they will have huge spaces with nothing and then areas with a lot of very dense information.– The big challenge with Star Citizen is you have incredible fidelity but you also have incredible scale; no one has ever tackled that properly so they've built the core to handle that and the background streaming stuff.– Will see some of the benefits of the streaming stuff with the 1.1.5 which will include 16 players which is double than before.– It should have hardly any glitches when people are respawning because they are dynamically streaming and caching in a new way which will allow this big seamless world.– The Frankfurt studio have people who built this engine and they have allowed us to do stuff you haven't seen in a normal 3D engine.– The other big technical thing they are working on is the backend moving to 32 players for FPS, looking at multiple servers slaved together in the cloud to continue to improve this.– There is nothing that they don't have a plan for. There is nothing on the roadmap that isn't doable. Just comes down to how long it takes to get it done, sometimes it takes longer than they like.– "What do I say [to people who think this is impossible?]" Bull shit.– BL – Speaking for your team, the challenge is why we're here.– CR – Start on a space station, a bunch of people get into a Cutlass, taking off and flying along and finding a derelict Retaliator and crew of the Cutlass EVAing across to the Retaliator, getting inside, powering it up, and flying away. Will be showing a version of this type of gameplay and it will be real gameplay. Laying the foundations to build this incredible playground for people to spend many years in. This is what excites them... this is the game they want to play too.