Star Citizen is a massively ambitious video game, relying totally on the support of fans' crowdfunded dollars. There have been several release-date pushbacks and a good amount of speculation whether or not the game will deliver on its promises. Many believe Star Citizen is simply too ambitious to be realized. What do you say to these skeptics?asked by Michael Finn
TL;DRRoberts says he is certain the game he envisions will be delivered, admits dates will not always be met, and that quality and community support matter most.
I'm building the game that I wanted to build. There's been a vast amount of long hours and assets just to get it here, and there's still going to be a lot more long hours and assets to get it online. But I'm building it because it's something that I want to play. I have no doubt in every fiber of my being that we will deliver the game that I see in my head and the game that I think will be really great, and I think my team is like-minded. In any endeavor, there's always people who say, "It's too ambitious. You won't make it." But there's a Chinese proverb: Those who think it can't be done should get out of the way of those who are doing it. I very much ascribe to that.
If you take a look and see what we've shared over the years and the progress we've made, there's a lot of things people said we couldn't do that we are doing right now. We are doing some things on a scale and scope and complexity that no other game has achieved. Yes, we aren't finished yet, and we have a lot more stuff to do. But for me, that's more just a matter of time. Are we always going to be on time, are we always going to make dates? No. In all software development I've been a part of, it never happens that way. Our attitude is that we're going for quality.
The only worry that I have is losing the support of the community. That's what's enabling us to make the game that we're making right now. As long as we have the support of the community, I have no doubt that we will make this amazing game. Now whether that's the amazing game that everyone out there wants, I can't say. Everyone has their own particular vision of what they think is the thing they need. But I will say I have a pretty good feeling that what we will deliver will satisfy and impress a good amount of people. I really believe it. We're basically combining a lot of the things you've never had in one game before. It's going to take us longer to get to that nirvana of it all, but I think it will be something very special.
People can complain about dates and timelines, but what they really want is a great experience. We're not doing just a single player game. We have this open-world universe, that you can venture around in for years to come. You don't want to cut corners — you want to build it right. Something that'll last for a long time — that's my goal. I'm not looking at this game like I'm going to finish it and then move on to the next game. This is it. This is going to be a living product, a living world. It will evolve with content, features, graphical capabilities. It will be a constantly living product getting bigger, better and richer over the years. When you do that, you need to make sure the foundation is right.