I am curious as to how tri-monitor support will be handled. Most games don't support the full resolution of all three monitors. The picture is just stretched to the sides on the outer monitors. I would like to know if Star Citizen will render the picture for all three monitors without stretching to the sides, or will the game just stretch out like many others do?asked by Sage_Ailig
TL;DRChris Roberts says three monitors currently give a wider field of view, that proper non-stretched multi-monitor support hasn't been a focus and may come later, and that helmets may partly occlude the view as a design choice.
No, I think right now you can set, say if you have three monitor set up, three 1080p screens, you can get 5760 across by 1080p across the three screens and you are essentially just going to have a greater field of view.We haven't focused on that stretched screen stuff for support so we've got some things that we need to work out. For instance, when you are wearing a helmet, how much of that is getting occluded by a helmet versus not being occluded by a helmet because one of the things I wanted to do on the design side was to give you a sense of wearing heavy armour or a helmet: you get extra protection, you move slower, drains your stamina more but also you don't necessarily get as much visibility. I want a situation as you are playing the game that you will wear outfits appropriately for the situation like you do in the real world.For instance if you didn't have the restriction of visibility and bulkiness of an EVA suit when you are flying around, say in your Constellation, why wouldn't you always be in the EVA suit? In a game? Because then "well what happens if we get attacked and there is depressurisation? Well then I'll live!" But what we want you to do is say you go out and EVA and come back to your ship then you take your EVA suit and put it in the locker and take the helmet off because now you get a much wider field of view and you're not wearing a bulky EVA suit so can sit down in the pilot's seat and control things and do stuff like that.We're very much thinking about that tactile experience to create your behaviour that's appropriate. Then of course if you are getting attacked and there's a hull breach then you better rush and get your EVA suit on quickly before there's full decompression because if you're not wearing a suit and it decompresses then obviously that's not good for you.So in regards to that, on the multi-monitor setup, in terms or having the helmets we're just trying to think how much would it encroach. But actually again that would be a good illustration of why you would encourage people to maybe take their helmet off. Because if you took the helmet off you would get that full three monitor surround and you get it, obviously, in the chase view and all that and in the chase views but if you had a heavy helmet on maybe part of those monitors are obscured by that. Maybe not as much as they are now but that would be idea.So that is the goal. We may so some additional support in the multi-monitor view for you to have specific fields of view set up for that. I don't know if any of you remember the AMD demo we did, quite a few years ago, when they were announcing the last round of new chip technology, that was when we were first signing our partnership with them, and we actually showed the game in 5760 by 1080 and we changed around the view ratio in such a way to actually handle that format properly and not have it have that 'fisheye' stretched effect. And it was quite cool and we may do a bit more of that but that's a little further down on in terms of our priority list because there's a lot of other things that we're doing graphically and tweaking for before then.