Back to search

How will ship parking work in the PU? Will we be landing on instanced pads? Will our ship be pulled into a parking hangar after we land in order to make more room for other players?asked by MooKids

TL;DRLanding will use instanced pads, possibly gated to friends, but whether ships are moved to a hangar is still being debated and many edge cases remain.

Yes, we will definitely be landing on instanced pads in the PU. So, you'll get landing permission, then you'll fly down to the planet, there'll be a pad assigned for you. You'll get out of the pad, then you'll walk into Customs and be able to go in... so if you're in ArcCorp now you'll see the Customs area, see through the window whether there'll be a landing pad where you would land in Area 18 and we would instance a fair number of those. You could see perhaps some other players landing around, so you can sort of track people coming and going but you're one particular pad will be instanced. There is some debate depending on whether we would have that ship taken off to a hangar or it would stay out on the pad for you in your sort of universe but maybe perhaps someone else would be different, we sort of gate going to the pad. You and your friends could go to your pad but someone that didn't know you and your friends or didn't have permission couldn't go to your pad. We're going to play with some of those ideas anyway that's one of the nice things with the multicrew stuff, we've got some ideas for spawning and stuff like that in that too.We definitely will need to instance it, we're not going to have a massive landing pad where you could have 50 people all landing at once because that's a huge space port. Potentially on Terra there could be a space port that has quite a few people landing on it but we'll definitely have some cases where there will be landing pads that are for one ship or maybe two ships that are instanced but that's all sort of stuff to play around with. Again, this is one of the really good things with multicrew. This is the sort of conversation that I have with Tony to try and solve the best ways to deal with it. It's the same thing as going into the social module and taking the elevator from your hangar so at what point do we put you out in ArcCorp with the other players, do we do it inside the elevator, do we do it when you step out of the elevator, what happens if someone tries to block you from getting in and out of an elevator – so there's a lot of edge cases that we have to work on.

10 for the Chairman›Episode 64·
Published on this date.31 Aug 2015