How are spaceports being handled? When we land at one will we see other players' ships or will we be in our own instance until we leave the landing pad? If we are able to see other peoples' ships what would stop someone walking into one of them and flying off? Will we be able to lock them with an access code?asked by LlydM
TL;DRChris Roberts says landing puts each player in their own instance, with distant landing areas showing background ship traffic based on friends, enemies or persons of interest, so other players' ships can't be reached or stolen.
So generally when you land on a planet, you sort of land in your, like, landing instance. And so that landing instance is sort of unique to you, but if it's a bigger planet and you're on a bigger spaceport, there would be sort of landing areas off in the distance, which you can't reach yourself directly. And what we're planning to do in those landing areas is to sort of, you know if it's a big spaceport maybe there could be 6 or 7 slots in it, and a smaller one would only [have] 2 slots. But we would have ships come and go from those landing spots of in the background, and that would be sort of determined by who was coming and going from the planet, or what NPCs were coming and going from the planet, and who you saw would be sort of dictated by who your friends are, who your enemies are, what your designated persons of interest are. So it could give you some indication of the comings and goings of other players or NPCs to a limited amount where it feels like you're on a living location. But your own spaceport instance is really only accessible by you, so even if you see the stuff off in the distance, you can't sort of jump over there and try and steal their ship.