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Is the current way we spawn ships in-game the final implementation (e.g. using terminals, pop-in), or are there further plans down the road?

TL;DRTerminal-based ship spawning will likely stay but its UI and flow will improve, and pop-in on landing pads should reduce once hangars exist, though it can't be removed entirely.

There are definitely further plans for development. So the notion of going to a terminal probably won't change. The terminal will definitely change. I mean, the UI on there will get major improvements, and the kind of flow of it. But as for popping in and out, I guess the reason you're seeing so much popping in and out is because places like Olisar and Grim HEX only have the landing pads right now and don't have the hangars. You see these things pop in and out on those landing pads. It should be a hangar. Olisar is a legacy kind of thing. We just build on and build on until we finally get the truck stop, and we'll get a final hotel eventually and it'll have some hangars. And that means that all of this popping in and out will happen away from the player. He won't be able to go in that hangar before he's asked for the ship, and then he'll be granted access to the hangar and he'll go in. Now, that's not to say that we can ever completely get rid of popping in and out. For instance, when a player logs out, his ship hangs around for an amount of time and then it has to go somewhere. And a player logging in, obviously that ship has to come in somewhere, where he parked it before.

Jared HuckabyHost, Community Content Manager

If you left it not stored.

Yeah, exactly. So I don't think we'll get rid of it entirely. We are a game after all, but you won't be seeing them popping in and out on the landing pads as often as you do now.

Calling All Devs›aUEC, Hotfixes and More·
Published on this date.22 Jan 2018