Are there any changes being made to start-up sequence for large multi-crew ships? I've noticed in the 2.0 demo that within a few seconds of the pilot taking controls that the ship was airborne and flying off.asked by Dreada
TL;DRStartup sequences stay short for now, but longer term interactable cockpits with switches are probably coming for bigger ships, while keeping the game accessible with automatic-style starter ships.
Well I mean you'll get into the ship, you'll sort of turn it on and you'll get the HUD booted up and then after thrusters have spooled up you should be able to fly it. Longer term we're actually working on the stuff that will be a bit more involved. So having an interactable cockpit where not just having the screen interact with but turn switches off and on and so more old school ships you may have to click stuff off and on and some more modern ones maybe just touchscreens or holograms.We'll probably make some of that more involved later on; so there's some new stuff that's coming with our usability and item refactor that will allow us to sort of look around the cockpit and I think you've seen a preview of what we're doing with the interactive screens but that will all extend to also: "Oh look here's a switch I can turn a switch." So interact with buttons and everything in cockpits. So you get in and turn your powerplant on and turn your HUD on and those kind of things. We will probably add some of that.We don't want to go too crazy on it because we want to make this game accessible. We're already fairly... I know some people think we're a very simple game but if you compare us to say even the past Wing Commanders, I've done the Privateers, we've got a lot more knobs and dials you turn, modes you switch between and I mean just moving between the flight modes that's already four flight modes where in Wing Commander there's just one flight mode.So we're adding this extra complexity for when you get into the game you can really get the most out of it but we also need the kind of basic "Oh I'll get in my basic starter ship, it's an automatic, I don't need to tweak anything and I can just easily fly and take off" and then as you get more into it and you want to sort of get better performance or more control then you would go into a more manual state. So that's kind of like the analogy between having a car that's automatic and a car that's manual. Right now our startup sequences will be short to allow you to get into the action but longer term we will make it more involved for the bigger ships and make it generally cool.