What plans do you have for healing/repair roles during multiplayer combat in the PU? Are we going to have and ships/tools that will allow for repair/supply drops during a battle?asked by Attackat
TL;DRChris Roberts says they plan a fair amount of healing, repair, rearm and refuel roles in both space and FPS combat, with more information promised soon and possibly a showcase game mode later.
We are planning to have a fair amount of healing/repair roles in multiplayer combat, not just in space but in the FPS side of things too. This Saturday in Australia (so more like Friday for "everybody else") we'll have much more info on that side of things so stay tuned for that. It'll change the gameplay from the typical respawn type gameplay you have in most FPS games. We'll also have healing/repair roles in space for people/ships to take, so the repair/support roles, like repairing or rearming and refuelling other ships, so they could rejoin the battle. We'll probably create a game mode in AC to show them off later down the track. The idea of AC is sort of a test bed for all the stuff in the PU, so we'll build scenarios around that to test things we thing might happen in the PU. So there might be one where there are 2 landing pads and a refuelling depot where you can refuel and land, and 2 teams are fighting over that space. When we get the multicrewed ships and more diverse role-type ships in AC you'll see a lot more of that kind of game happening.