Jonny Jacevicius · Lead FPS Systems DesignerSo yeah, like you say, we're in earlier stages at the moment. We're still firming up the design. So everything I say here might not make it to when it actually arrives in the PU. But yeah, essentially salvage and repair. It's kind of like the first version of salvage that we're actually doing, so what we're calling it internally is more like hull stripping. So you're actually going up to ships and vehicles and you're stripping away parts of the hull, which lowers its health, its integrity essentially. Visually as well, because it uses the V2 damage map, or that's what we're intending to do. It basically burns it away, takes that material away and stores it in the canister. The multi-tool has a material canister, and the larger, dedicated salvage tool that we're going to be doing has an even bigger one, so you can store even more of that stuff. And basically, yeah, you can either strip away from the hull and use that material, or you can buy full canisters of material to use as a repair resource as well. So if your ship takes a few hits in combat, you'll be able to pop out of the cockpit, EVA over to it, get your repair tool out and kind of fill it in. The idea is at least, if you come across something like a derelict and your ship's damaged and you don't have any repair resource, you could strip away some of that ship and spray it onto yours. So it's not going to be 100% like, "Oh, I've just sprayed this magical metal substance into the ship again and it looks like it's brand new." It's going to look a little bit more battle-scarred. And the idea is we want to use a different material on that to show, like, look, you've patched this up yourself. It doesn't look like a pristine ship anymore. If you want it to get back to its pristine state and 100% health again, then you're going to have to take it back to the shop to get someone to properly repair it for you.