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What happens when you're stranded far from any kind of repair facility, mobile or otherwise? Will it be possible to jury rig repairs using components from other systems to get your ship limping home under it's own power? Will there be a skill system in place that would reflect the ability of the character to repair the various ship systems?asked by Alex

TL;DRChris Roberts says players will be able to repair components, make minimal EVA repairs and do FPS-style fixes aboard ship, with full repairs needing a Crucible or NPC station, and skill coming from player resourcefulness rather than a character skill system.

We're definitely going to have, I think we may have even mentioned it and discussed it a little bit in the repair design document, it was part of when we launched the Crucible as a concept sale. There's going to be repair of components that you can do, changing out the equivalent of all the valves, circuit boards or capacitors or whatever you want to think on certain things that could be damaged or blown to get your ship back. We're also going to ultimately allow you the ability to do some kind of minimal repair. Like maybe EVA out and seal up an area, that you have to seal up before you can carry on going.So we're definitely going to give you some sort of small personal EVA/FPS style repair that you can go about your ship, like when you're taking damage on your Constellation maybe someone has to run back to the engine room to do something in the engine room because otherwise their reactors are going to overload, so you've got to bring it down to take the safeties off and bring the power down to fifty percent or whatever or change out a conduit or whatever it would be. So we're going to add that as gameplay cause we think it would be cool especially on the multi crew ships to allow some of that but obviously the proper fixing your ship up so that you can take it to a real mechanic, that kind of thing, that would require someone to show up with a Crucible or you take it to one of the NPC repair stations. Of which we have a very simple prototype in the mini PU the SC Alpha 2.0 but that's just a basic placeholder compared to what ultimately we plan to go with. Where you would take it to a repair ship and they would say ok it's going to take you this long and cost you this much to get it fixed.As far as skill based settings for repairing the stuff we're really trying to make it so the player, or your character is based on your skill of playing the game and the equipment you've acquired and how you use it as a player. Now NPC's will probably have their own RPG stats cause we'll just need to determine if they're good or experienced or are they bad and so probably some NPC repair people can be better ones or worse ones based on their skill stats, but for you as a player it will be about just about how you do it. It will be about your resourcefulness whether you kept the extra components you need, so we kind of would think on a big ship you may actually come fly with some extra items and spare parts to fix things up when things get damaged.

10 for the Chairman›Episode 71·
Published on this date.7 Dec 2015