I have similar questions about the item ports system for clothing/gear. Do all clothing pieces have item ports? Can you give us a general overview of how that system works and the types of things we can/can't do with it? Ex: Are there weight limits, does it apply to NPC loadouts, etc.asked by Eschatos
TL;DRClothing and armour will have item slots locked to specific item types and sizes, visibly shown on the character, while layered clothing and pockets are still being worked out.
It's almost the same question as Farseeker, so I'll just read Farseeker's question. 'I know it has been mentioned that clothing / character equipment will have an item port system, somewhat similar to ships. Can you give us any examples using specific clothing and other equipment? For example, will pockets serve as item ports, and not just be cosmetic? Will wearing a pocketed vest over coverall spacesuit increase the number of items, small enough to fit the pocket of course one can carry? Also, can one have a holster for a pistol sized weapon, not just on a belt, but between a shirt or a trenchcoat, or strapped to a space suit?
So the way, I hope I'm right but, I know I'm right... I think I'm right...
Well, this is your current thinking on the subject, subject to change...
Yes, but, from what we have currently is that each suit or each clothing have a specific item slot. Now, we can't say that oh, if my heavy marine chestpiece, chest plate, has eight slots, then I can stuff eight pistols, like that's not how it's going to work right? So, each item slot will be specific for a specific size or a specific type of item. So, for instance, instead of having six magazines, maybe you want six medpens for instance. Like, the question that Johnny_71 asked, for in the case of a medic, right, so that's how we're going to do our item slots, and so when it comes to layer clothing though, it's still in the works. So that's not... we're not quite sure how we're going to tackle that necessarily, like dusters and stuff. we don't have space cowboys...
Yeah, trying to figure out how pockets are going to work. I mean, it would be nice if there was a reason why you change out of your t-shirt and jeans into work clothes, because they provide you with extra storage for, you know to put on that tool belt before you went out to go do your repair job, so I mean I think that's kind of an interesting layer and you know, hopefully factoring in possibly how NPCs react to based on what you're wearing is something we've started to look at potentially, so walking around town in your full armour might get you slightly different reactions than walking around in your sweet sweet leather coat.
And I don't think we're going to necessarily approach it like kinda how MMORPG's kind of treat it, like you have 36 item slots and so you can carry six bazookas, and you're wearing them like a jacket, like, I mean, it doesn't really make sense so, we're still fleshing that part out but I think the vision that we have is those item slots are kind of locked for specific item types and sizes.
Cause the way you're designing it is like, is everything visible right now?
Yes.
So like if you have three grenades, you can actually see those three grenades on yourself, so I think that's going to carry over to a lot of things, like maybe you'll have a backpack if you want to carry around a lot of stuff, but umm... that's really, I'm really excited about that, that you'll be able to see it being depleted on a guy, or being able to eye check an enemy and know if they have grenades.
Right. 'Do you have any weapons on you?' and have like six grenades. 'Noooooo'.
[laugh]
Like, the way we have the marine set up right now is we have the magnetic attachment points, and you can actually see those magnetic attachment points, it was so hard to place them in the right areas, and to look cool at the same time, but literally we have specific magnets to match specific items, so... like for instance we might have grenades on the right side, and the magazines on your waist, and the holster for your gun on your right thigh I think, so we have specific magnetic points, especially for the military. Yeah.
It's interesting. Something that looks kind of neat and futuristic in real life, like you know, a gun being stuck onto a chest or stuck onto a leg, looks really kind of fake in videogames because it's so easy just to stick junk onto a character, so like when you see... so it's definitely a careful balance to make it look and feel good.
Exactly...