Going off the design and concepts of clothing, would that tie into things like character item space? So if you've got a jacket, it may have two pockets; if you don't have a jacket, you don't have two pockets.
Right, exactly. So that's its own question of what do we want a character to be able to do? Do we want them to be able to have a holster? Do we want them to be able to have pockets? And that's another way to answer a question from before about theming characters, where certain costumes maybe shouldn't have any of that stuff, but they should have a bonus somewhere else when it's looking at armor. So it's like, okay, maybe certain things are going to be better against heat. Certain things are going to be better against different types of damage. So you can have pros and cons to each one of those. But yeah, that's something we're working with with customization: certain things are going to be better than other ones at items or storing items or different types of items.