What does the Item Port 2.0 system actually allow us to do as far as characters? Can you talk to us about that layered approach?
TL;DRItem Port 2.0 allows layered, nested clothing and armor, where items worn on top can hold further items, and mixing armor pieces from different sets is definitely the plan.
Sure. So depending on what it is, if it's armor, we have a couple different ways to go about it, but basically you have skin and then you have clothes that go on top of that. After that, you can put on additional layers. So let's say I'm wearing this t-shirt and I want to put a flak jacket on. That's another item that goes on top. Now let's say the flak jacket has four open spots. Okay, now you can put four things on that jacket, right? So each thing is going to have this nesting approach, where you put on one thing and that has potential to do more. For armors it's kind of the same, so rather than going from clothing to a flak jacket, it would just be you put on maybe a full undersuit or something that's going to let other things get put on top of that. So we'll put some shoulder pads on that. You can swap out your different shoulder pads for whatever variation of armor that you want.
So at some point folks will be able to take the helmet from the medium marine, the shoulders from the heavy outlaw, and mix and match armor pieces?
Yeah, that's definitely the plan.