Jonny Jacevicius · Lead FPS Systems DesignerI didn't. I nearly did get into that, but I wanted to keep it a bit more brief. So yeah, I can go into that a little bit. Essentially, when we shoot each bullet, if weapon zeroing is enabled, or you have a scope that has weapon zeroing on, we actually do a physics calculation prior to it being fired, so we know how much to help offset the scope and trajectory. And what it does is it takes the gravitational environment that you're in. So if you're in zero G and you set your zeroing to a thousand, nothing will change, because obviously the bullet's always going to fly straight. But if you're in an Earth-gravity environment, it will account and offset for that as much as it needs to. I think the only thing where it can't account for something like that is when you're, say, in the back of a ship, which is an environment with gravity, and you're firing into zero G. What it will try and do is account for the gravity all the way through to the end. So if you're trying to do some insane trick shots, you're going to have to rely more on player skill than you are on the weapon zeroing. So if you want to sit in the back of your Cutlass and shoot into space all the way through an Idris hangar and hit someone in the head about two kilometers away, you might need some practice.