Will bullets from FPS guns be affected by artificial gravity, or the lack thereof?
Sean TracyTechnical Director of Content
Right now, they're not. They could be. That's a system that's already in CryEngine. Bullet drop is basically the term. And whether it's artificial gravity or real gravity, I think it's all technically artificial gravity, because it is a video game. So it's all artificial. But we could. Right now we haven't ever been working at ranges where it would make sense. I'm not even going to try to spit out numbers, but most of our first-person combat scenarios don't really extend past 200 yards or 300 yards right now. Not to say that they won't ever, because things like planetside and stuff like that will change that drastically. But currently, there just hasn't really been a reason for it.
starfarer.space · Star Citizen: January Subscriber's Town Hall feat. Sean Tracy