There has been some talk about gravity generators being part of the ship mechanic. I was wondering if you could go into a little more depth as to how this will work if that system is taken offline.For example, will we still be able to move about the ship without gravity? If so, how will this be done?Or will the crew of your ship that's not belted in be stuck floating in place?asked by Natas
TL;DRChris Roberts says the first-person team has zero-g movement at a good stage, with floating, pushing off walls, magnetic boots and suit thrusters, with more still to be added.
Ok, that's a good question. This is actually something we've been working on.The first person shooter team has actually gotten zero-g movement to a nice stage. We're gonna add more stuff, but you will essentially, if the gravity system gets turned off in your ship...By the way, this is something you could use to mess with borders. Borders come in and you turn gravity off, then you're in zero-g. So unless you've got magnetic boots, which we're also gonna let you have, you'll float around. When you're in zero-g, we're also gonna let you push off walls and other elements, and certain suits will have thruster sets that will let you maneuver in zero-g.So it's gonna be a whole level of extra gameplay that's gonna be super cool, that's pretty different than a lot of the first person shooter gameplay that you're aware of. If you've seen Gravity with the pushing off, we're gonna have all that plus the thrusters maneuvering, which I guess you also saw a little bit in Gravity when they're outside, and you can use the gravity/no-gravity as a sort of a defense mechanism.And if you're storming a ship, it may be a good idea to have magnetic boots that you can turn off and on. When you want to be walking around, you use the magnetic boots, when you want to get into zero-g, you just turn off your electromagnet and then you're floating if you push yourself off.