Gordon McLean · Gameplay Programmer, FPS teamYes, so like I said in the video, the cover system is based on the weapon raising stuff. That's the system that Ivo, one of the animation programmers in Germany, did. So that's already in, I think. It's already in the live universe. So that already works in zero G. So if you float up to something, your weapon's going to raise out of the way. The cover system itself doesn't work in zero G. It's just turned off in zero G at the moment. I could see there could probably be scope for it getting added in. At the moment, it doesn't hugely make a lot of sense. If you're floating around, you can be any orientation, you could be upside down, you could be face up to a wall, whatever. It doesn't really make sense to lean so much, but I could certainly see in the future we could have some kind of peek around cover, peek around walls, while in zero G. It would certainly be something that would be interesting to investigate. But certainly for the first iteration anyway, it's gravity only.