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Is bullet drop a thing?

TL;DRBullet drop already exists and has been tuned using Theaters of War, and weapon zeroing for 4x and higher scopes is expected in Q4 with reasonable but not total certainty.

Jonny JaceviciusLead FPS Systems Designer

Yeah, absolutely. If you're fighting at any extended ranges at the moment, it should be quite obvious on many of our planets that have a reasonable amount of gravity. And quite recently, actually, just to touch on this briefly, Theaters of War has been an amazing testing ground for us to actually look at things like bullet drop, because previously we've only had our focused combat in the Star Marine space stations, and all of those combat ranges are quite small, so you don't ever notice the bullet drop. Whereas in Theaters of War, you're looking at 50 to 100 meters plus. So we've actually noticed that the bullet drop at first was way too severe, just because we'd never been shooting at those ranges before. And it's let us look at that and speed up the velocities of the bullets to be a bit more... and you start to get levels of bullet drop that you actually expect. And actually, something that we have been working on recently and will be coming, and I think I can say this with a reasonable amount of certainty, is that in Q4 we'll be bringing in weapon zeroing. So obviously with 4x scopes and higher, you'll be able to actually set your weapon zeroing. If you set it to 100 meters, you'll be firing accurately at 100 meters. So it accounts for the bullet drop and does the calculation there and aids you in aiming.

Star Citizen Live›FPS Weapons and Systems·
Published on this date.21 Aug 2020