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What do you guys have to say to people who say that this is lowering the skill ceiling? Is this true? Is this false? Does this make things easier?

TL;DRYogi agrees the skill ceiling is lower at the moment, especially in 1v1s, but says the skill floor is lowered too, and they want to make flight dynamics deeper so ship performance must be earned.

Yogi KlattPrincipal Vehicle Programmer

Oh, that is a bit spicy. So I would agree that at the moment, especially in the 1v1s, we have a lower skill ceiling. At the same time, we're also lowering the skill floor to actually do PvP or space combat in general, right? So I do think that for the longevity of the game, the changes we're doing right now are actually suitable. I think the question of whether the skill ceiling is a little bit lower is the same question as, what can we do to make 1v1s better, right? It kind of steers in the same direction. So basically, from my point of view, it goes back to just making the flight dynamics a little bit more dynamic and a little bit better, so that people who are spending a lot of time in their ships learn what the ships actually can do. And so that the maximum performance envelope of a ship is not always directly available, but you have to work for it in order to get it. That's at least what I read out of that.

Star Citizen Live›Q&A: Master Modes·
Published on this date.8 Mar 2024