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Will the DFM support any kind of lobby/match-making system?Will we be able to launch the "simulator" with a bunch of friends or members of our associated organizations?Do we have the flexibility to set up matches with particular individuals that we add on a "friends" list?asked by Baron

TL;DRThe Dogfighting Module will have ranked auto-matching and private matches joined by a shared code at launch, with a fuller lobby system planned for later versions.

Yes, the Dogfighting Module is going to have a full lobby matchmaking system.Dogfight v1, which is the first thing that we'll be releasing in two, three weeks or so, it's gonna be in May. Probably third week of May I would think would be a full roll-out, but we'll see. We could be doing a slower roll-out second week onwards, just to scale it.But in the case of the Dogfighting Module, at the beginning you'll be able to join, if you're in a ranked match you automatically get matched to other people, and then if you want to set up a private game, you can say "Here's my private game" and give your code out to your friends and they can join. You could tell the members of your organization or friends to type this code in and this is how you'll join my match.So that's the basic stuff that will be in the Dogfight v1, but there is Dogfight v1.1 and 1.2. We have a plan for a full lobby system where you'll be able to do pretty much everything you can do in most multiplayer games in terms of lobby systems.So yes, you'll be able to set it up for anyone in your organization can join, you can launch it and make a private match, public match, etc. To be in one of the ranked matches, you have to be part of our matchmaking system, which means you basically get what our matchmaking server does.Obviously we want to make sure that when you're getting ranked it's against random opponents, not people who you've set up to be able to beat easily.

10 for the Chairman›Episode 18. April 28th, 2014·
Published on this date.28 Apr 2014