LI think long time players can remember the very first outpost that ever appeared in 3.0 were almost always up on stilts because they couldn't deform the terrain. How well will our stuff blend in with the terrain? Yeah, so you'll be able to kind of again with the tinting you'll be able to pick certain tint palettes that work better with the biomes that are located. You can also put buildings around trees and stuff. If you put the building on top of the trees it will get rid of the trees with the nice precision placement mode through the construction ER mode. You'll be able to find a nice position and to kind of get some trees to maybe cover a little bit of your building as well. We'll see how that goes. Because we also have the construction drones that need to fly in and out so we'll have to we're taking those things in account. But you'll be able to kind of blend it in pretty well if you want and additionally we'll have some buildings that actually will be able to kind of reduce the signature of your base as well to kind of further kind of hide your base if you want to or in the other way like really make it stand out in the base or in the environment. But yes the idea is that we will have different tint palettes that fit with the different biomes that can be found on the planet.
JHOne would assume there has to be some level of terrain manipulation though. Is that entirely automated by the system or will any of that be in player control?
LThe idea is that we don't want to fully allow the players to customize the terrain to their liking because that would take away from the value of scouting for a good location. So there will be buildings that will do a very light terrain manipulation just to make sure that the staircases work and so on. But the majority the best solution that we'll provide is the use of foundation tiles, the big concrete slabs that people get to place down and then on those they'll be able to put their buildings down. Those will deform the terrain so if you have a plot of land that is not particularly flat for you to build connectable buildings then the idea is that you would put down a foundation first and then from there on you'll be able to connect your buildings on top of there.