LSo this is a big one because we really believe that base building will enable us to really change the universe. The way that players will interact with one another or not want to interact with one another. And it will become hopefully more of the backbone of the game where even if you want to interact with it or not, one way or another, you are always influenced by the gameplay loops of base building. So for example, maybe you're just a small miner and you want to just mine your resources and kind of ship that out and make a nice living out of that. Then for you, it might actually be good to have a small little base close by the mining resources to more efficiently do your gathering of your resources and so on. And the cool thing with base building is that we're trying to keep the possibilities as open as possible so that you can actually choose what you want to do with your bases yourself. So maybe you have these weird bases just tucked away in the universe where it's just like there's no electricity and you just use it to store away some of the stuff you found in the universe. Or maybe it is more of a sprawling trading hub for you and your organization. Or a base just built for the most efficient refining processes or search. Again, the guys know a little bit more about the specific processes. But from a visual perspective, what we're really trying to do is to just give you a beautiful base template that you then can let your imagination all lose. And kind of use it the way you want to use it as a player, even though it might be very different than other players.
JYeah, I think you really hit on it. It's very much a base can be used for whatever you want to use it for. That will provide options for you to do all kinds of stuff with it. And there should be or is likely to be relevant links into pretty much any kind of gameplay that you can think of.
TActually adding to that, it's a growing feature in addition to what we have already, right? So every gameplay loop that we have will also have its representation in the... Not every, but most of the gameplay features that we have will probably have representation in the base building aspect. And the bigger our game grows, the more features I introduce, they will also find a slot in your base.
DEven if you don't have your own base, it's still impactful because you'll be visiting the other people who have made their bases and using their facilities. So even if you're not doing the work, it's still an interesting thing for you to use.