While we're talking about vehicles driving around planetside: rocks. Why do you put so many rocks around?
TL;DRThe devs say the procedural scattering was improved so environments feel more natural, but dense rocky areas will always occur, and they'll keep tuning and watching players to balance challenge and traversability.
I think in a lot of ways, the environments that we're building are not landscaped by humans. First of all, we've tried to really improve our scattering methods in 3.8. So with the terrain being much more an element that feeds into the scattering system and where we distribute assets, that should already create a way more natural feeling of, okay, this is a dense area here, it's actually a clearing that you can sort of follow, and it feels like a natural path. But due to the procedural nature, you will still find areas that are super dense and less dense. In some areas the algorithm just gives you maximum rocks. So that can happen. I don't think that will ever really change. But we've really tried to balance that out wherever an artist is involved and is looking at an area.
But nature isn't always nicely traversable either.
When you say things like, I don't think that'll ever really change, we're talking about there will always be difficult areas. When you're building an entire planet, there will always be places where it's difficult to traverse. It's meant to be challenging for you to get through there. But I really like what you said before about how we are constantly iterating on the algorithm, on the way that these things are placed, on their densities and stuff like that. We've worked on it in 3.8, but that's not the only patch where we've improved it. We've actually improved it in previous patches as well. And it's something we'll continue to work on. I know many of our developers watch the YouTube videos. They watch the Twitch streams. In addition to playing the game ourselves, we watch other people play. We see their experience. And we do want this to be a fun but challenging experience in a lot of ways. So we will continue to watch, we will continue to evaluate, and we will continue to adjust, as we have been, based on the experience that we see players have.
Just to add to that, in some of the sci-fi novels that you read, like The Martian, one of the things that I found really, really cool about it is he had to plan out this route of kilometers to get from point A to B and plan the whole trip. And there were so many dangers; even basic rocks were very dangerous. Like, this boulder field is going to be a real issue. I personally think it's really cool. But I also appreciate the desire to have a good, smooth-running rally across the moon's surface or do racing. So we're not doing it to make life difficult. We want to make sure that we can facilitate both, basically.