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So with the sheer density of forests and similar biomes in Genesis, how might this interact with gameplay like landing ships or driving vehicles around?

TL;DRCitizenCon showed only the densest, purest biomes; the system supports varied density, including clearings and paths, so landing and driving conditions will differ across a planet.

Obviously, for CitizenCon, we made the biomes look their most intense, most dense. We want to see what does it need to look like at its most densest, I guess. But obviously, with the new system and everything having ideal conditions and less ideal conditions, you will have varying distances. It could be over multiple kilometers and just have the forest or have something turn into a forest over a large distance, or it could be over some meters or get clearance in the forest. The system will support all of that. We've just only shown the most dense and the most purest version of each biome at CitizenCon. So that's why they look very dense and not very friendly for landing and everything, but it's going to be very unique and varied everywhere on the planet, so you might have very different experiences depending on where you are.

We did see some areas where there were paths carved through the jungle and the forest and stuff, so it is possible to create paths and stuff through this stuff.

Technically, yeah, but they will also just happen naturally based on what data we put into the system and how fertile the soil is in certain areas, and maybe that was water washing it away and then you have a path cleared out from certain species of vegetation that don't want to grow there, or there's more, I'm not going to say more rocks there, but there could be more rocks that don't have enough vegetation to grow, but stuff like that. And it's all going to be more systemic and also more physically plausible. We won't have rocks everywhere anymore. They will be where they would be deposited based on erosion of hydraulic or thermal nature.

Star Citizen Live›Q&A StarEngine·
Published on this date.15 Nov 2024