Okay. And I wanted to talk to you about those modern mechanics. There are a whole lot of complex, dynamic gameplay mechanics, such as, I think, there is supposed to be dynamic music reflecting your present state in the game's world. Or there is supposed to be persistent NPC behavior, and how they lead to dynamic emergent events within the game. How have you ensured that all the moving parts stay together? How are you ensuring that with all of this, the game still doesn't go off the rails of the vision that Chris wants to deliver with Squadron 42?asked by Pramath
TL;DRThe developer says the original vision and script were set long ago and Chris Roberts keeps the project on track, while new systems inspire ideas, without describing specific mechanisms.
That's a fair question. It's like with any creative product or content, you set out to make something at the beginning, and by the end of the process, you've adapted it naturally based on what you're influenced by, the team you brought in to make it, and also based on what will be enjoyable to your backers, your fan, your community, and so on- you know, whatever word you want to use. For us, Chris is our benchmark, Chris is the one at the top paying attention to everything, and he's got a trusted team driving that vision that allows us to achieve the goals that he set out at the beginning. Naturally, as systems come online – and this is with all game development – it inspires other ideas, and creativity. Which is one of the fun parts of developing new systems, that we're doing for Star Citizen. But how we're maintaining that is, we've got our original idea for what Star Citizen is going to be, and Chris is still driving it, from the beginning, we've all been clear on what it is we're trying to go for. The script was laid down a long time ago, gameplay mechanics were established a long time before that. And as we continue to get them online, it inspires us to try new things. But the idea of it will stay true to what Chris set out to do at the beginning.