How do you balance this approach for having emergent dynamic gameplay, and staying true to Chris's vision? How are you balancing these seemingly contradictory ideas at once?asked by Pramath
TL;DRThe developer doesn't see emergent gameplay and Chris's vision as contradictory, saying emergence matters more in Star Citizen, Squadron 42 focuses on story, and community feedback helps keep the balance.
Well I don't know if they are contradictory. I think, you know, he had some ideas for what the game is, but part of the game has always been to be emergent. Immersion in gameplay has always been at the forefront. Star Citizen, it's obviously going to be more prevalent than it would be in Squadron 42, Squadron 42 will be more focused on the story arc of the game. We'll see it more in Star Citizen, and we'll allow it somewhat in Squadron, but we also want to make sure you're following that same storyline. So it's a balance of both. And we generally use our own instincts. But also, we love to involve our backers and community, and see if, they play with the systems we've created, and feel whether we're going the way we're expected to go. It's one of the benefits of going crowdfunded, and having such a passionate community- they help keep an eye on things with us, and work alongside us, and it's been a great partnership.