Back to search

Yeah, like I said, it grows with time, the ambition and the vision. Now, you did mention this earlier, game development is sort of like a symbiotic process, everyone gets influenced by others, everyone influences others. So for Squadron 42, what would you say the closest analogues are in the gaming market, that you look at as the biggest influences? Other shooters, other games? I mean, I know Wing Commander is supposed to be the biggest one.asked by Pramath

Cloud Imperium

(laughs) Sure, yeah. You know, it's always been meant to be a spiritual successor to Wing Commander, we've got Chris at the helm, and he's definitely following those traits to allow you to make the game that you always wanted Chris to make. But you know, there's been more modern technology introduced to games- Wing Commander is an older game, but the feel of Wing Commander is what we're going for with a mix of modern gameplay styles. So we've already talked about all the stuff in Star Citizen with the FPS, the 3D graphics, and pushing the boundaries in our graphical representation. So it's got a lot of modern aspects, but it will have the heart and soul of what Chris has always pushed for in the Wing Commander games.