I wanted to know, you mentioned this before where you've got studios all over the world working on Star Citizen, on different modules, different parts of the game, different experiences… how do you ensure there is a cohesion to the overall vision of Star Citizen? How do you ensure the parts sort of fit together neatly into a whole, with so many different people working on it?asked by Pramath
TL;DRThe studios keep the game cohesive by overcommunicating and handing work off across time zones so someone is always working, with Chris Roberts holding the overall vision.
That's a great question, and it's a unique challenge. We're investing a lot of time into this, because I think the cohesion of our studios will innately be felt into the game. We overcommunicate as much as possible, we handoff- we basically have someone awake working on this game 24/7. I've said this before, but it's kind of follow the sun development. So once we go to sleep in LA and Austin, we make sure all the information needed for the UK and Frankfurt is there, we try to pass along emails, communicate via Skype, we've set up a lot of systems to allow for that. We've truly streamlined the process over the years. And as we've grown our studios, and grown into our comfort in terms of what we're working on, the impact we can make- we make sure we can communicate, one of our top priorities is communication between all the studios, and the various levels. And every job has different goals, right? As a producer, my job is about communication, and that's all of our goals- to try to communicate as often as we can, and as frequently and clearly as we can.
And there are several people that are driving this product, and are keeping an eye on it from the top, right? Specifically, Chris. He's got the vision, he sees what we're all working on, so if there's anyone who's keeping us all working on the same path, it's Chris, and he's doing a great job of that.