Omar Aweida · Character ArtistHopefully a lot. A benefit of working on characters is that some of the concepts you can actually develop while you're modeling them, because we kind of have more of a liquid pipeline; things can change. So when people have ideas, you can kind of implement it further along in the process. So really, if Jeremiah has a really good idea about how he wants to do technology and that kind of stuff, we'll do our best to kind of implement that. So right now, I think a lot of the fashion is not high tech, but at the same time, you're in ArcCorp, right? So when you go to a place like Terra, where it's more expensive, we're going to start implementing that a lot more in just the regular fashion. When it comes to military outfits and pilot suits and that kind of stuff with the UEE, obviously the style that we go for is extremely high tech, but also a little bit of a low-tech, grungy, alien kind of feel, which is essentially the style of our game. So we're going to definitely blend the two a little bit more, but it really depends on what kind of planet you're coming from, what kind of system you're in. All that stuff has been pretty addressed.