When it comes to clothing for our characters, are you designing them with the expectation that we'll be able to change their colours, patterns, and materials? What sort of challenge has the idea of users customizing things presented to you?asked by Amontillado
TL;DRYes, characters will be highly customizable, with realistic real-time cloth simulation still being worked on, though the portions coming out soon won't have that fidelity.
the short answer is yes. Those are things we're going to be doing...customization across the board is something we've been focused on for a long time. So, the ability to change your skin, the shape of your body, the clothing from the shoulders down to the ankles, the types of accessories, those have been on the books for a while. The challenges we've come up with so far aren't with the customization per say, but it's how we're using the technology and the customization. So for example, a lot of the technology that we're using for cloth simulation is from Ryse. Ryse did some things beautifully, and to take that to the next stage means we have to encounter brand new tech issues. So the nod that we're taking from film is to take basically a normal type pattern for a shirt for example, not just the textural pattern but how is it cut, how is it stitched, so as you're doing your simulations, it actually starts to fold and sit as you'd expect it to. Something we're actually starting to look at at this particular moment.
And are we going to be doing that real-time?
Real time. So that's another thing we're looking at, which is the fidelity of the cloth simulation. The portions of the game that are coming out soon won't reflect that, but the long term picture will have that stuff. So the characters will be completely customizable, the simulations that the characters have on them will be a mixture of something very simple and something very complex, like the eyeballs looking at center-mass chest, we'll probably put some more fidelity into those areas, but those are still up in the air. But, in terms of the ability to fine tune your character, you're going to have a lot of flexibility.