Adam Wieser: So to loop back into that. Yeah we've actually already started to break down from a lore perspective many different varieties of clothes. I'm sure you've heard of this mentioned before, stuff like Earth blue collar, Tera fashion casual, Frontier fashion, stuff like that. So we have all these different companies and all these different kinds of looks that we'll be able to give characters in certain areas. So you'll be able to be walking around Tera and see people in very kind of sleek and futuristic clothes with very clean simple lines and then right next to them you may see somebody in a leather duster with kind of like boots and straps and stuff like that, which would definitely fall into more of the Frontier fashion type category. So I think that'll be a way to help the different landing zones, the place you visit, feel more even more diverse just based on the clothes, the wear on that clothes and everything like that as you were mentioning before.Now when it comes to the mission system, from what I believe and again I have to caveat this because I'm not 100 percent sure on this... We would like the way you present yourself as an outer way to be something NPC's can respond to. If they don't like the fact that you walk into their bar in like this sharp three piece suit, that bartender may not give you a certain mission, even if you may be a criminal or do some pirate activities, just based on the look of you, they may not be able to do that and I know one of the goals is to make it so NPC's aren't necessarily omniscient as to all your actions and that's one of the ways to do that is providing a variety of clothing and clothing styles and then that becomes a very simple way that you're telling the world how you want that world to respond back to you.Omar Aweidah: That's a really good point. I think from a design perspective I really can't, again from a game design perspective, I don't know exactly how that works, but what we are doing is we are planning for some of that kind of different styles of the jackets, trench coats, that kind of thing and also make sure that they match so you don't just look ridiculous because then everyone... it's gonna be like Christmas hats and green slippers and stuff, so we do really try to stay within the manufacture and find a nice style for that manufacture and then make sure that we provide a colour palette that works really with that and where that is. How the NPC's interactive with that or the AI interact with that, I really don't know as of right now, but I mean you guys are looking into it as well as some of the game designs.AW: Yeah a lot of these things, we set this in place so the designers can pick it up and run with it, but for us to being able to be so specific will help that and give it that kind of give that diversity.