I wondered how the implementation of virtual reality is coming forth now that CryEngine has native support for Oculus Rift. Any progress or plans on this topic?asked by Admiral Schemen
TL;DRChris Roberts says enhanced CryEngine VR support will be integrated after the Star Marine and GamesCom work, with results possibly visible around late summer, while custom VR work waits behind the large world, zone system and multi-crew Arena Commander.
Well, there is some enhanced CryEngine support, and one of the key people who was working on that at Crytek is now part of our team in Frankfurt. We're just sort of waiting to integrate 3.7, and then we'll integrate 3.8, which are the two most recent releases on the CryEngine side. It's always very complicated with us because we've modified the engine so much, it's not as simple as just getting it and putting it in in a day, it takes a long time to integrate them properly, but those integrations are holding off for us to finish the Star Marine work, and the stuff that we're doing for GamesCom. We're planning on doing the integration after GamesCom, and then it would be in one of the patches that would be in the Development branch, that would then go to release branch. I think you can look forward to using, or seeing some of the results of the 3.7 integration into our code base, probably towards the end of August or beginning of September, I would guess. But yes, we'll definitely take all of the updates they have for virtual reality in CryEngine and put it in. We still want to do some specific custom stuff on our side, and that's really a matter of engineering time on our side, and that's a matter of stuff settling. There's some pretty cool new stuff like the Valve headset as well, so that was on our longer-term roadmap, but right now we're focused on getting the large world and the zone system and Arena Commander 2.0 working, which is multi-crew, and then after that's where we get back on to focusing on some other stuff, and Virtual Reality will be one of them.