How will navigation or "astrogation" be handled in Star Citizen?asked by Arcanus
TL;DRNavigation works by selecting pre-defined or self-mapped nav points in a system view, then travelling at sub-light speed, with jump points required between systems and chartable points shareable or sellable.
Navigation in general is based on, you'll bring up a nav... when you're in a system, you'll have a system view as navigation, and in your system view, you'll navigate to different points of interest.So in the old Wing Commander/Privateer model, we would call them nav points, but a nav point could be a planet that you're going to orbit around to land, or a nav point could be a jump point, or a nav point could be an asteroid field that you're gonna go and explore to see if you can mine.What happens in general is that you have pre-defined nav points, think of it like you get your car with a GPS and the GPS already has some of the roads that you can find, and in your nav computer, you'll have pre-defined nav points for most of the know systems that are well trodden, and what will happen is you can select them then warp to that area, which is sort of like auto-pilot which was in the Wing Commander games and Privateer, and that's the equivalent of going up to .2 of the speed of light.I've mentioned before, you can never go faster than light inside the system. The only way you can go faster than light is going through a jump point which is really a fold in time and space. But that's the fast travel inside the system, then you get pulled out of warp space, .2 speed of light, as you get close to another body or another ship, because at those kind of velocities, there's not way that your ship's computer can make corrections quickly enough to avoid a collision. So as you start to get close to something that there could be collision potential, it pulls you out of that warp speed. You essentially will select these points to jump to.Now of course you could just fly in that direction, and in some cases this is where astrogation and navigation comes into it, more exploring, you can map areas of a system. So there may be areas of a system that aren't mapped, but maybe there's an asteroid field or a derelict spaceship or something, and as you fly around with a long range scanner, you start to map things. As points of interest come in that you would map, that would create a new nav point on your nav computer, and you could send that to your friends, your organization, or potentially you could sell some nav points that you've charted. Think of it very much like in the old days, where they were mapping coasts or a continent, and the old explorers would go around and do cartography to map out the new world.So we've built that in, and that's kind of how the navigation/astrogation will happen.In terms of traveling from one side of the galaxy to the other side, you have to travel in system, go to a jump point, know that the jump point goes to the other system, make the jump, and then in the next system, fly to the next jump point you want to go through, and so on and so on. Alright, I hope that helps.