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Reverse the Verse: March 11th, 2016

Reverse the Verse ·
Published on this date.2016-03-11
· 25 Q&As
Will the standalone star maps be shipped folded or rolled?
Alexis Lesnick · Subscription Manager

I know this isn't a question portion, but I saw somebody ask about the star maps. We originally listed them as folded for the standalone ones. They're going to be rolled, because we had so many people saying, can't you send them rolled? So yes, we can, and we're going to do that.

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I have to ask: what is the plan with the Redeemer? We know it's a long way out yet, but what is the next step for it when the time comes?
Ben Lesnick · Director of Community Engagement, Online Strategy and Spaceships

The next step for the Redeemer is going to be a bunch of interior work. We need to build out the bays for the ores and so on. I'm thinking the Reclaimer, not the Redeemer. No, the Redeemer just needs a rework for the more modern ship system.

Jared Huckaby · Community Manager

We've revised the ship pipeline since it was created in The Next Great Starship, and we have to revise it for the ship components.

Ben Lesnick · Director of Community Engagement, Online Strategy and Spaceships

Think of the Aurora, the 300, the Hornet: the legacy ships need another look. The Redeemer's essentially in that group, it just never got as far as they did.

- asked by Eth9 in
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Is Darian the new community manager?
Darian Vorlick · Production Coordinator

No, I'm not. I'm still part of the production team under senior producer Eric Davis, while we are still looking for a marketing and community coordinator or manager.

Ben Lesnick · Director of Community Engagement, Online Strategy and Spaceships

We may be very close to a community manager, but Darian is a producer.

Darian Vorlick · Production Coordinator

I'm just more here giving some support and helping them out, taking some of the load on stuff that's been piling up a bit.

- asked by Stu Baca in
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Are there any updates on the concierge flair?
Alexis Lesnick · Subscription Manager

Yes. We will roll that out very soon, actually. It's done, and in the next few weeks, I would say, we'll have an announcement when it happens.

- asked by Captain Steve in
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When can we get more info on the Gamescom timetable?
Ben Lesnick · Director of Community Engagement, Online Strategy and Spaceships

They're working out venues and travel schedules and whatever else goes into that, booth setups. We hope soon. I know they've been signing contracts seemingly every couple days. As soon as we have the schedule, we'll give it to you. But we're spacing things out over the whole event, so there will be something for you no matter when you choose to attend. And it should be good. I know people were confused because we're not doing the same giant event; that is more to do with where we want the game to be then than anything else. Normally we get to six weeks out and we focus on some particular feature set that we want to show off because it's exemplary of everything we're doing. This time we're just doing ordinary production all the way up to it, and we're going to show you where the game is on the floor and at some private events with our backers.

Jared Huckaby · Community Manager

So instead of one big party, we're going to have several smaller parties.

Ben Lesnick · Director of Community Engagement, Online Strategy and Spaceships

We say smaller, but probably just as big as the other party.

Jared Huckaby · Community Manager

It just won't be a big presentation.

Ben Lesnick · Director of Community Engagement, Online Strategy and Spaceships

The only difference is we're not the ones setting up the stage and putting Chris Roberts on it. He'll be doing stuff at Gamescom, but he will be at all these parties talking. We're all going to be there. Are you going to be at Gamescom? I don't know if production sends people or not.

Darian Vorlick · Production Coordinator

I don't know. I haven't heard anything. If production is going to be out there, it's probably going to be Eric, or someone from the UK office probably. Many of us will be there.

- asked by Secret Templar in
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Is the Reliant release just the base version, or will all variants release at the same time like the Mustang?
Ben Lesnick · Director of Community Engagement, Online Strategy and Spaceships

I believe it's just the base version for the Reliant. It is just the base version for the Reliant. In fact, we're shooting an interview about that later today, aren't we?

Jared Huckaby · Community Manager

We are attempting to put together a new Ship Shape series, a seven-part series detailing the building of the Reliant throughout the entire ship pipeline. So if I can pull it off, it'll be cool. And if I can't, it'll be less cool.

- asked by Enyo in
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What are the chances of an LA studio tour immediately before or after CitizenCon?
Jared Huckaby · Community Manager

We are discussing that. We'll do something. It's just a little too early to figure out the logistics for that yet.

Ben Lesnick · Director of Community Engagement, Online Strategy and Spaceships

I will say one of the dumbest things we did on Star Citizen was the first CitizenCon, where we scheduled several hundred people to have tours throughout the day of the event.

Alexis Lesnick · Subscription Manager

I think it was like 60 or 70, and we had them in groups, and the Austin office was so tiny at that point; it was really just a basement that was like four small rooms. So we just had a constant line.

Ben Lesnick · Director of Community Engagement, Online Strategy and Spaceships

Meanwhile, everybody else is crunching to get the demo done.

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Can you tell us what the next ship slated to be worked on is?
Jared Huckaby · Community Manager

We actually work on more than one ship at a time.

Ben Lesnick · Director of Community Engagement, Online Strategy and Spaceships

Yes, there's seven or eight in development at the same time right now, depending on which office you're at.

Jared Huckaby · Community Manager

So can we share which offices are working on which ships right now?

Ben Lesnick · Director of Community Engagement, Online Strategy and Spaceships

Well, that's what we did last week. No, we can. The Caterpillar is going on here: Gurmukh is concepting some interior stuff, and they're working on some design issues on that, Gurmukh and Calix. The Bengal is in active development over in the UK right now. That's taking a whole lot of resources. We've got the Reliant getting flight and hangar ready, here in LA. The Starfarer just finished up. In fact, that's another thing I did this week I forgot about: we did Starfarer tours. The UK was very proud of that. The Crucible is very, very, very early. I know they're doing the repair mechanics stuff, but I didn't know if they were actually doing the Crucible itself. I'm trying to think what else. The Xi'an Scout is finishing up its flight trials.

Jared Huckaby · Community Manager

I saw some images. Chris Smith was working on the decals and the dirt overlays and stuff to make the skin of it much more textured. It looks very cool.

Ben Lesnick · Director of Community Engagement, Online Strategy and Spaceships

Austin has started back up on the Herald, I believe. And then a whole bunch of stuff in the UK, a lot of Squadron stuff. They're working on the Vanduul ships, the Scout. The constant edits to the Idris. We did see, last week on Friday, we do an internal studio show and tell where all the different teams submit their coolest stuff from the previous month, and our producer gets up and shows it all off, and Justin puts together a video. And so we saw some of the footage from the first multiplayer test theaters, and it looks really, really fun. It's just a huge moving FPS level. It is beautiful. And we're not trying to keep that stuff from you. In fact, we're trying to get clearance to release as many of those videos as we can. A lot of times it's cutscenes from Squadron and stuff we can't share. But there was some fun stuff in this one that I think Chris will let us show.

- asked by Redhermit in
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Where's the Where's My Spaceship section?
Jared Huckaby · Community Manager

We already discussed that earlier.

Ben Lesnick · Director of Community Engagement, Online Strategy and Spaceships

We will go back to Where's My Spaceship. This week, there was no real change in who was doing what, so we did a little office tour instead. We'll change the topic occasionally when we have something else to talk about.

Jared Huckaby · Community Manager

Basically, we don't want to do 10 minutes every single week saying the exact same thing. These statuses don't change on a week-to-week basis, guys. It takes longer than that to build a spaceship, even a virtual one.

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Can we expect more speed changes soon?
Jared Huckaby · Community Manager

I would say so. We're constantly tweaking and changing. All sorts of changes there. Like we said before, they like to make global changes to everything: slow down combat, speed up combat. It's all part of the game development, to see how things work.

Ben Lesnick · Director of Community Engagement, Online Strategy and Spaceships

I think that's one of the reasons for this Free Fly going on right now: we're going to get balancing information. If you take 10,000 players and give them access to every ship, you'll pretty quickly notice which ones they gravitate towards. And it's good information.

- asked by Kessler Syndrome in
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What is the status of the ship downgrade system?
Ben Lesnick · Director of Community Engagement, Online Strategy and Spaceships

I don't have anything. That's one of those ones we give to Turbulent, and they have 900 other things to do before it. Sometimes these things are not as easy as they sound. I would love to have that button right now, but I don't know for sure; I imagine it's some sort of database rework or something they don't like. But we'll get an update for you.

- asked by William Thomas Riker in
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Can you tell us any more about what you'll be using the Big Benny's footage for?
Jared Huckaby · Community Manager

I can, but I'm not going to. You'll see it when it's ready. It's going to be a surprise. It'll be worth it, though.

- asked by Alastrom in
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Will the Sherry segment return?
Jared Huckaby · Community Manager

The Loremaker's Guide to the Galaxy will return. It's a segment for the entire lore team, though. That's Cherie, that's Will, that's Adam, that's Dave, that's Ben. So you'll see it return with a rotating cast of hosts. Cherie was fantastic on it. Her knowledge of lore and science really made this segment, so we're very happy.

Ben Lesnick · Director of Community Engagement, Online Strategy and Spaceships

We've done segments in the past where we had to tape what the person was saying to the front of the camera because they had no idea, but no, she knows her stuff.

- asked by Peppy Boyington in
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Will the jukebox be fixed anytime soon?
Jared Huckaby · Community Manager

I think it's not playing music right now. It's bugged. If Ben knows about it, then it means it's already been bugged.

Ben Lesnick · Director of Community Engagement, Online Strategy and Spaceships

It's part of our tech debt, which is the bugs your crew makes when making changes, but that don't break the game.

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What ships, other than the Starfarer and Reliant, are in the latter steps prior to hangar readiness?
Ben Lesnick · Director of Community Engagement, Online Strategy and Spaceships

Something else that's super close to hangar ready: the Xi'an Scout is the other one that's very close. Well, it's in the hangar right now. Along with some of the Squadron stuff, the Argo, and some stuff that people aren't as excited about.

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Are there any plans for future Bar Citizens and pop-up events with staff, perhaps making it a regular thing?
Ben Lesnick · Director of Community Engagement, Online Strategy and Spaceships

Yes, we all had a fantastic time, so we will do it again for sure.

Alexis Lesnick · Subscription Manager

It was really fun. I had a really good time.

- asked by Armin in
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Have you seen all the support for Vulkan in the comments of the latest 10 for the Chairman? Any thoughts?
Ben Lesnick · Director of Community Engagement, Online Strategy and Spaceships

I don't have any thoughts. I have seen the support. I know that's one of those things Chris will look at and decide, totally outside my area. It's tech stuff, which is largely over our heads. Every time there's a cool piece of technology out there, you can believe that Chris Roberts is on it.

Jared Huckaby · Community Manager

Basically, guys, it's important to remember we are the community team. Questions about Vulkan, questions about DirectX 12, questions about VR, stuff like that, that's for the programmers and the technicians and the designers and engineers to work out. So things like 10 for the Chairman, things like 10 for the Developers, that's the place for those kinds of questions. And we included the question about Vulkan in the most recent 10 for the Chairman. It's because we're not the folks for that.

- asked by Tendaharu in
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Why are you ignoring all the VR questions today?
Jared Huckaby · Community Manager

Because the answer will be just like the Vulkan one.

Ben Lesnick · Director of Community Engagement, Online Strategy and Spaceships

No change to the plan for VR. It is a thing. It will happen. But it's not going to happen today. You guys saw we did an initial implementation of the Oculus dev kit way back in the early hangar. And just the process of making the game, and the fact that VR is constantly changing, made that implementation break pretty quickly. And the question becomes: we love VR, we will have VR in the final game, but do we want to devote resources to fix it, fix it, fix it, fix it, instead of just waiting to the end and saying, okay, here's the final implementation? VR is something we're confident in; it's not a technical challenge, we just need to do it at the right time.

- asked by Thornfoot in
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Any updates about the HOTAS?
Ben Lesnick · Director of Community Engagement, Online Strategy and Spaceships

Nope, we are waiting for our prototype. We all followed that stuff with Saitek a couple weeks ago, and everybody thought the company was going out of business. It turned out they weren't at all. But we took away from that. We said, okay, we're not going to sell it until we have gotten the production prototypes here and we have given them the thumbs up. So once we get to play what you will play, then we'll kick off the pre-sale.

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The hoodies have been sold out for two years. Will there be a new batch?
Alexis Lesnick · Subscription Manager

Yes. Actually, Sandy and I are working on that right now. We have a request in with our manufacturer to source the same kind of fabric, because we love the fabric. So, yeah, we're looking at doing a Squadron version of that.

Ben Lesnick · Director of Community Engagement, Online Strategy and Spaceships

That'll make more sense than Drake.

Alexis Lesnick · Subscription Manager

And we're also working on some ship manufacturer patches. Each of them will have a subscriber-exclusive patch.

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Are there any plans for insectoid races in the game?
Ben Lesnick · Director of Community Engagement, Online Strategy and Spaceships

I have heard that Chris Roberts hates insectoid races. I don't know.

- asked by Reaver in
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Are there any plans to have anything at PAX East?
Ben Lesnick · Director of Community Engagement, Online Strategy and Spaceships

No formal presence at PAX East, but some of our devs may be there. Not for Star Citizen.

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When can we walk again instead of only being able to run?
Jared Huckaby · Community Manager

I thought that was in the most recent patch. Did that get broken again?

Ben Lesnick · Director of Community Engagement, Online Strategy and Spaceships

I thought they fixed that.

Jared Huckaby · Community Manager

Yeah, that was actually in 2.2. Maybe it broke again. But I actually saw a video of somebody demonstrating it: 'Look, Ma, I can walk.' That was the name of the video.

Ben Lesnick · Director of Community Engagement, Online Strategy and Spaceships

See, in Star Citizen, you don't need to walk before you can run.

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Where do you come from? What did you do before this?
Shane · Character Artist

I was in Florida. I came out here to go back to school for games and character art at Gnomon. And then I came here.

Justin · Concept Artist

I've been doing a lot of work with the concept art company One Pixel Brush for the past few years. I've been around in LA for the past few years. Before that, I worked as a matte painter for a little while at The Mill, was in VFX, some other freelance work. But yeah, sunny SoCal, I've been here for a little while and I like it quite a bit.

Jared Huckaby · Community Manager

Anything anybody would have seen?

Justin · Concept Artist

I've been doing a lot of work for Activision the past few years, so Call of Duty titles, things like that.

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What have you been working on this week, Omar?
Omar · Character Artist

Secret stuff. I don't know if I'm allowed to say what I've been working on. I would love to talk more about it, but I don't know yet. I should have prepared to see if I could talk about it before I came in here.

Jared Huckaby · Community Manager

He's been working on Squadron 42 stuff. One of the things you've been working on is that Mark Hamill flight suit that was on the cover of that magazine, right?

Omar · Character Artist

Yes. That was completed. Maybe I'll go back for a little bit more revisions now that we changed the material system. So that's going to look a lot better and should actually run in the game a lot smoother. We've been working on a lot of memory issues and that kind of stuff, making everything as optimal as possible.

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