The Germany weapon team explains how guns are made, from concept and blockout to LODs, wear and tear, attachments, and the railgun and Vanduul weapons. They also cover Star Marine plans: unarmed combat, EMP, permadeath, friendly fire, and the dropped Gold Horizon map.
They get a concept first, some of it is 2D, some 3D, then they discuss what they like/dislike, change the size, materials. Then they make a blockout that they try in engine and if the sizes work out then they discuss it with Paul Jones and make the first iteration and getting feedback. Once that's done it's just a matter of making sure it's up to the standard of quality that's expected.
They try to make it as efficient as possible, they have different LoDs for weapons as you'd expect. When you're close to an enemy or friend then you'll see exactly what you see on your gun, then standard LOD's apply.
He just built an ironsight for a Behring weapon. They have an attachment system so you can change the attachments on each weapon, so you can do a sight or ironsight, laser, etc. Some weapons may have more attachments than other, but they're not certain yet.
It's not the optimal weapon for space combat because there's no air and the flame would just go out. Flamethrowers are cool, maybe for planet or spacestations but they're not practical.
It's around 32k mesh polygons and each step has half of it. They don't work with standard baking as you would typically, but rather close to how ships makers do LOD's
Yes, but it's not working at the moment, that's what they're working on right now, and having the effects of decompression and other aspects that would affect your character. This work will be not for 2.6 however.
That'll be something more for when they have gadgets in and working. So depending on how you outfit your character will dictate what you're intending to do and that requires communication with your team before you start a match or go into combat. It won't be like battlefield where you choose Engineer or Medic.
That's the goal. They're working on code to make something like that happen. If you think about it, everything runs on power and you can affect almost anything that has power including satellites, space stations, players, etc.
Not right now, it's something that once they have the revive mechanics in then they'll flip the switch and make that happen. They want lives to feel meaningful. In addition, they would like all of the bits and pieces of the game working correctly (radar, etc) before creating more punishing game modes.
No. What they're doing is because of geometry being very complicated, EVA will be handling that and keep you oriented properly to the surface properly.
A lot of time is spent on Skype and getting everything on track as much as possible. There's only so much you can do and have to trust your leads to get it done, He does focus on certain areas at times like Star Marine and PU.
They need to have system to be able to kick players and that there's proper feedback to know who's your team and not at a quick glance, they're working on indicators right now to enable that. Once they're happy with it, then they'll turn it on.
You won't see Gold Horizon in the way it was before. It wasn't modular and was inefficient from an art standpoint. You may see a Gold Horizon variant down the road, but nothing soon and not in the way you saw it previously.