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Reverse the Verse ·
Published on this date.2016-11-25
· 24 Q&As

Star Citizen: Reverse the Verse 2.14 - DE

The Germany weapon team explains how guns are made, from concept and blockout to LODs, wear and tear, attachments, and the railgun and Vanduul weapons. They also cover Star Marine plans: unarmed combat, EMP, permadeath, friendly fire, and the dropped Gold Horizon map.

Transmission log

Full answers

How does a weapon get made?

Cloud Imperium

They get a concept first, some of it is 2D, some 3D, then they discuss what they like/dislike, change the size, materials. Then they make a blockout that they try in engine and if the sizes work out then they discuss it with Paul Jones and make the first iteration and getting feedback. Once that's done it's just a matter of making sure it's up to the standard of quality that's expected.

Reverse the Verse·
Published on this date.25 Nov 2016

Are there any plans for non lethal weapons for the player that you know of?

Cloud Imperium

Maybe, what he thinks of is shields, camera systems, but most of the stuff they make (Germany - Weapon Team) is lethal.

Reverse the Verse·
Published on this date.25 Nov 2016

Will weapons for other players be low or high poly?

Cloud Imperium

They try to make it as efficient as possible, they have different LoDs for weapons as you'd expect. When you're close to an enemy or friend then you'll see exactly what you see on your gun, then standard LOD's apply.

Reverse the Verse·
Published on this date.25 Nov 2016

Are you making a variety of unique sights on each gun, if so how many?

Cloud Imperium

He just built an ironsight for a Behring weapon. They have an attachment system so you can change the attachments on each weapon, so you can do a sight or ironsight, laser, etc. Some weapons may have more attachments than other, but they're not certain yet.

Reverse the Verse·
Published on this date.25 Nov 2016
FPS weapons & gear

Do the weapons themselves have damage states? Do they have wear and tear?

Cloud Imperium

Yes, they have a system that allows them to scale wear and tear over time.

Reverse the Verse·
Published on this date.25 Nov 2016

Will there be flamethrowers?

Cloud Imperium

It's not the optimal weapon for space combat because there's no air and the flame would just go out. Flamethrowers are cool, maybe for planet or spacestations but they're not practical.

Reverse the Verse·
Published on this date.25 Nov 2016

Have you worked on any alien weapons?

Cloud Imperium

Yes, Vanduul weapons are in first iteration. You may see something in the near future.

Reverse the Verse·
Published on this date.25 Nov 2016
FPS weapons & gearLore

Will we see any heavy weapons anytime soon? RPG's Grenade launchers?

Cloud Imperium

Yes, They're working on the railgun right now, it's in LOD 0 stage right now which is one of the final stages.

Reverse the Verse·
Published on this date.25 Nov 2016

Does each manufacture have it's own specifications? Does that affect how each others weapons are built?

Cloud Imperium

In terms of influence, all manufacturers use the same ammo, style is completely different between them.

Reverse the Verse·
Published on this date.25 Nov 2016
FPS weapons & gearLore

What is the amount of tries used in the mutli-tool 0 mesh?

Cloud Imperium

It's around 32k mesh polygons and each step has half of it. They don't work with standard baking as you would typically, but rather close to how ships makers do LOD's

Reverse the Verse·
Published on this date.25 Nov 2016

Can you use the multi-tool for healing and other stuff?

Cloud Imperium

They'd like to add more and see where it fits into the concept of what the Multi-tool is designed for.

Reverse the Verse·
Published on this date.25 Nov 2016

Are there any other areas or materials that are destructible apart from windows?

Yes, but it's not working at the moment, that's what they're working on right now, and having the effects of decompression and other aspects that would affect your character. This work will be not for 2.6 however.

Reverse the Verse·
Published on this date.25 Nov 2016
Physics

Will there be unarmed combat?

Cloud Imperium

Chris wants this. Working on getting it in there but it's very basic right now - punch/dodge.

Reverse the Verse·
Published on this date.25 Nov 2016
FPS combat

Any plans for CTF/Bomb mode in Star Marine?

Cloud Imperium

Nothing like that right now. They're looking into having a hybrid where SM and AC meet in the middle, but nothing concrete.

Reverse the Verse·
Published on this date.25 Nov 2016
FPS combatArena commander

Any plans for class based gameplay, such as for medics?

That'll be something more for when they have gadgets in and working. So depending on how you outfit your character will dictate what you're intending to do and that requires communication with your team before you start a match or go into combat. It won't be like battlefield where you choose Engineer or Medic.

Reverse the Verse·
Published on this date.25 Nov 2016

Anything on capture the Idris?

Cloud Imperium

L.A. came up with that idea, and then Frankfurt thought of it a different way, Austin and the U.K. did as well, but nothing right now.

Reverse the Verse·
Published on this date.25 Nov 2016
Ship combatFPS combat

Will EMP grenades affect energy weapons and HUD?

Cloud Imperium

That's the goal. They're working on code to make something like that happen. If you think about it, everything runs on power and you can affect almost anything that has power including satellites, space stations, players, etc.

Reverse the Verse·
Published on this date.25 Nov 2016

Can humans use Vanduul weapons?

Cloud Imperium

Not right now, but may change in the future. It's more down to metrics because of how big the Vanduul are compared to a standard human.

Reverse the Verse·
Published on this date.25 Nov 2016
FPS weapons & gearLore

Will there be any perma death modes in Star Marine?

Cloud Imperium

Not right now, it's something that once they have the revive mechanics in then they'll flip the switch and make that happen. They want lives to feel meaningful. In addition, they would like all of the bits and pieces of the game working correctly (radar, etc) before creating more punishing game modes.

Reverse the Verse·
Published on this date.25 Nov 2016
Medical & deathFPS combat

Do you have a freeflight mode equivalent for Star Marine?

Cloud Imperium

Not yet, you could do elimination by yourself, but they'll see how things go with servers after launch of SM.

Reverse the Verse·
Published on this date.25 Nov 2016
FPS combat

Will there be magboots?

Cloud Imperium

No. What they're doing is because of geometry being very complicated, EVA will be handling that and keep you oriented properly to the surface properly.

Reverse the Verse·
Published on this date.25 Nov 2016
PhysicsFPS combat

How does being a design director feel?

Cloud Imperium

A lot of time is spent on Skype and getting everything on track as much as possible. There's only so much you can do and have to trust your leads to get it done, He does focus on certain areas at times like Star Marine and PU.

Reverse the Verse·
Published on this date.25 Nov 2016
Development process

Friendly fire modes in Star Marine?

They need to have system to be able to kick players and that there's proper feedback to know who's your team and not at a quick glance, they're working on indicators right now to enable that. Once they're happy with it, then they'll turn it on.

Reverse the Verse·
Published on this date.25 Nov 2016
FPS combatUI & HUD

What happened to the original two maps from the original showing of Star Marine and will we ever see gold horizon?

You won't see Gold Horizon in the way it was before. It wasn't modular and was inefficient from an art standpoint. You may see a Gold Horizon variant down the road, but nothing soon and not in the way you saw it previously.

Reverse the Verse·
Published on this date.25 Nov 2016